VizzXD

Taking commissions

Minecraft plugin developer · commissions open · Europe

You don't pay until it works on your server.

Six years writing code, the last of them spent entirely inside Minecraft: SMP plugins, events, mythic weapons, particles, core shaders, custom dimensions and 3D models. Twenty-plus commissions delivered so far. Every one of them ran on my test server first — you join, you try it, and only then does any money change hands.

See the work Get a quote

Builds
SMP plugins · events · weapons · particles
Also
Core shaders · dimensions · 3D models · SFX
Experience
6+ yrs coding · 1+ yr Minecraft
Delivered
20+ commissions
Rates
From $50
Based
Europe, CET
20+Commissions
6Years coding
24hLongest reply
$0Upfront

What I build

Everything from a single SMP feature to a completely custom Minecraft experience — including the troubleshooting, when the thing that broke is someone else's plugin.

Capabilities

  • Custom SMP plugins
  • Custom weapons and abilities
  • Events and event systems
  • Particles and visual effects
  • Core shaders and custom skies
  • Custom dimensions
  • Custom sound effects
  • Advanced gameplay mechanics
  • Custom 3D models
  • Custom systems and mechanics
  • Bug fixes and troubleshooting
  • Completely custom concepts

Not on the list? Ask anyway. If it can be done in Minecraft, I'll do my best to make it happen.

Selected commissions

    How I work

    I don't just send you a plugin and disappear. Here is what comes with every project, and the one thing that doesn't.

    You test it before you pay

    Every commission goes up on my own server first. You join it, you try the plugin, you tell me what is wrong with it — and only after that does money change hands. If it doesn't do what you asked for, you haven't lost anything.

    Bug fixes don't stop at payment

    Handing the files over is not the end of support. If something breaks a week or a month after you've paid, send me the log and I'll fix it. That is part of the price, not a second invoice.

    You hear from me during, not just after

    I stay in contact while the work is happening. You shouldn't have to ask what state your plugin is in, and if I hit something that changes the scope you'll hear about it the day I find it — not on delivery day.

    Deadlines, met early

    I agree a date and I try to beat it. Waiting is the worst part of commissioning anything, so I would rather hand the work over sooner than have you chasing me for a status update.

    Every project gets the real version

    I don't build a quick plugin and move straight on to the next one. Every idea is different, and I would rather spend the extra evening making yours behave properly than ship something that only technically matches the description.

    What I won't do: texture art

    I write code, not art. I'll build the texture pack that carries your core shaders and effects, but I don't draw the textures themselves — if your plugin needs custom textures, you supply them and I'll build around them. I'm not going to pretend to be a texture artist. Everything else on the list, from core shaders to 3D models, I make myself.

    Where the years went

    1. 2025 — now

      Minecraft plugin commissions — independent

      Twenty-plus plugins, events, weapons and dimensions built to order for SMPs and private servers. Everything tested on my own server before hand-off, and supported after it.

    2. 2020 — 2025

      Learning the language before the game — self-taught

      Six years of general programming before I wrote a single plugin, which is why the first one didn't look like a first one.

    Let's talk

    A custom weapon, an event, a dimension, a shader, or an entire gameplay system. Or a completely mad idea you aren't even sure is possible — those are worth sending too. Questions about plugins, prices or how any of this works are just as welcome as a brief.

    vizzxd
    Discord
    vizzxd
    Reply time
    Usually minutes, always within 24 hours
    Hours
    Europe, CET — NA and AU messages get answered when I wake up
    Languages
    Several — message me in yours and I'll manage
    Tips
    Welcome, never expected — they go to my college fund

    Rates

    Level 1 — SMP plugins
    $50 – $70 typical · up to $100 Commands, custom mechanics and smaller systems — standard SMP plugins.
    Level 2 — Advanced SMP
    $130 – $150 typical · $100 – $200+ Custom weapons, events and particles. Core shaders, custom dimensions and more complex gameplay systems.
    Level 3 — Fully custom
    $200 + larger builds Custom 3D models, skies and environments, complex visual effects — advanced core shaders and large gameplay systems, combined.
    Every level
    Priced on complexity, development time and how many features are involved — not on which box it lands in. Same support either way.

    Not sure which tier yours is? Don't worry about it — send me the idea and I'll price what you actually need.

    You give me the idea. I turn it into something you can actually play.